The World Next Door Wallpapers

With launch only 9 days away (Woah! We’re in the single digits!) we wanted you to be able to take a little piece of Emrys with you wherever you go. You can now carry the fiery Forge Shrine in your pocket or take time to admire the Celestial Shrine during your brain breaks while sitting at work: we’ve got The World Next Door wallpapers!

Background illustrator Gina Chacón is the artist behind these images, so feel free to let her know if you enjoy them. :)


Water Shrine

BG_WS_Entrance.png

- 21:9 Desktop (3440x1400 )

- 16:10 Desktop (2560x1600)

- 16:9 Desktop (2560x1440)

- 5:4 Desktop (1600x1280)

- Tablet (2524x2524)

- iPhone Xs (iPhone X): 1125 x 2436

- iPhone Xs Max: 1242 x 2688


Celestial Shine

BG_CS_Entrance.png

- 21:9 Desktop (3440x1400 )

- 16:10 Desktop (2560x1600)

- 16:9 Desktop (2560x1440)

- 5:4 Desktop (1600x1280)

- Tablet (2524x2524)

- iPhone Xs (iPhone X): 1125 x 2436

- iPhone Xs Max: 1242 x 2688


Forge Shrine

BG_FS_Entrance.png

- 21:9 Desktop (3440x1400 )

- 16:10 Desktop (2560x1600)

- 16:9 Desktop (2560x1440)

- 5:4 Desktop (1600x1280)

- Tablet (2524x2524)

- iPhone Xs (iPhone X): 1125 x 2436

- iPhone Xs Max: 1242 x 2688


Undercroft Shrine

BG_US_Entrance.png

- 21:9 Desktop (3440x1400 )

- 16:10 Desktop (2560x1600)

- 16:9 Desktop (2560x1440)

- 5:4 Desktop (1600x1280)

- Tablet (2524x2524)

- iPhone Xs (iPhone X): 1125 x 2436

- iPhone Xs Max: 1242 x 2688


Liza’s Room

BG_Lizas_Room.png

- 21:9 Desktop (3440x1400 )

- 16:10 Desktop (2560x1600)

- 16:9 Desktop (2560x1440)

- 5:4 Desktop (1600x1280)

- Tablet (2524x2524)

- iPhone Xs (iPhone X): 1125 x 2436

- iPhone Xs Max: 1242 x 2688

We hope you enjoy these wallpapers! And if you haven’t gotten a chance to, be sure to wishlist The World Next Door on Steam so you can see these environments in action.

Until next time!

Jenny

Will Lewis

Will Lewis is a lifelong lover of games and game making, co-founding Rose City Games in 2015 and founding the Portland Indie Game Squad (a nonprofit organization supporting game development in the Portland area) in 2011. Having run 28 game jams through 2017 and participating in personal game making challenges multiple times a year, he enjoys creating environments and resources that support art and tech creatives while collaborating on projects focused on character and story.